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Type aliases

BuildingList

BuildingList<T>: RecordConditional<T, Building<T>>

Type parameters

BuildingType

BuildingType: string

DefenseList

DefenseType

DefenseType: "rocketLauncher" | "laserCannonLight" | "laserCannonHeavy" | "gaussCannon" | "ionCannon" | "plasmaCannon" | "shieldDomeSmall" | "shieldDomeLarge" | "missileInterceptor" | "missileInterplanetary"

FacilitieType

FacilitieType: "roboticsFactory" | "shipyard" | "researchLaboratory" | "allianceDepot" | "missileSilo" | "naniteFactory" | "terraformer" | "repairDock"

FacilitiesList

MineList

MineType

MineType: "metalMine" | "crystalMine" | "deuteriumSynthesizer" | "solarPlant" | "fusionPlant"

RecordConditional

RecordConditional<K, T>: {}

Type parameters

  • K: keyof any

  • T

Type declaration

ResearchList

ResearchType

ResearchType: "energyTechnology" | "laserTechnology" | "ionTechnology" | "hyperspaceTechnology" | "plasmaTechnology" | "combustionDriveTechnology" | "impulseDriveTechnology" | "hyperspaceDriveTechnology" | "espionageTechnology" | "computerTechnology" | "astrophysicsTechnology" | "researchNetworkTechnology" | "gravitonTechnology" | "weaponsTechnology" | "shieldingTechnology" | "armorTechnology"

ResourceList

ResourceList: Record<ResourceType, number>

ResourceType

ResourceType: "metal" | "crystal" | "deuterium" | "energy" | "darkmatter"

ShipCategory

ShipCategory: "battle" | "civil"

ShipList

ShipType

ShipType: "fighterLight" | "fighterHeavy" | "cruiser" | "battleship" | "interceptor" | "bomber" | "destroyer" | "deathstar" | "reaper" | "explorer" | "transporterSmall" | "transporterLarge" | "colonyShip" | "recycler" | "espionageProbe" | "solarSatellite" | "resbuggy"

Status

Status: "disabled" | "on" | "off" | "active"

StorageList

StorageType

StorageType: "metalStorage" | "crystalStorage" | "deuteriumStorage"

Variables

Const ALL_BATTLE_SHIP

ALL_BATTLE_SHIP: ShipType[] = ['fighterLight', 'fighterHeavy', 'cruiser', 'battleship', 'interceptor', 'bomber', 'destroyer', 'deathstar', 'reaper', 'explorer']

Const ALL_CIVIL_SHIP

ALL_CIVIL_SHIP: ShipType[] = ['transporterSmall', 'transporterLarge', 'colonyShip', 'recycler', 'espionageProbe', 'solarSatellite', 'resbuggy']

Const ALL_DEFENSES

ALL_DEFENSES: DefenseType[] = ['rocketLauncher', 'laserCannonLight', 'laserCannonHeavy', 'gaussCannon', 'ionCannon', 'plasmaCannon','shieldDomeSmall', 'shieldDomeLarge', 'missileInterceptor', 'missileInterplanetary']

Const ALL_FACILITIES

ALL_FACILITIES: FacilitieType[] = ['roboticsFactory', 'shipyard', 'researchLaboratory', 'allianceDepot', 'missileSilo', 'naniteFactory', 'terraformer', 'repairDock']

Const ALL_MINES

ALL_MINES: MineType[] = ['metalMine', 'crystalMine', 'deuteriumSynthesizer', 'solarPlant', 'fusionPlant']

Const ALL_RESEARCH

ALL_RESEARCH: ResearchType[] = ['energyTechnology', 'laserTechnology', 'ionTechnology', 'hyperspaceTechnology','plasmaTechnology', 'combustionDriveTechnology', 'impulseDriveTechnology', 'hyperspaceDriveTechnology','espionageTechnology', 'computerTechnology', 'astrophysicsTechnology', 'researchNetworkTechnology','gravitonTechnology', 'weaponsTechnology', 'shieldingTechnology', 'armorTechnology']

Const ALL_RESOURCES

ALL_RESOURCES: ResourceType[] = ['metal', 'crystal', 'deuterium', 'energy', 'darkmatter']

Const ALL_SHIP

ALL_SHIP: ShipType[] = [...ALL_BATTLE_SHIP, ...ALL_CIVIL_SHIP]

Const ALL_STATUS

ALL_STATUS: Status[] = ['disabled', 'on', 'off', 'active']

Const ALL_STORAGES

ALL_STORAGES: StorageType[] = ['metalStorage', 'crystalStorage', 'deuteriumStorage']

Legend

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  • Object literal
  • Variable
  • Function
  • Function with type parameter
  • Index signature
  • Type alias
  • Type alias with type parameter
  • Enumeration
  • Enumeration member
  • Property
  • Method
  • Interface
  • Interface with type parameter
  • Constructor
  • Property
  • Method
  • Index signature
  • Class
  • Class with type parameter
  • Constructor
  • Property
  • Method
  • Accessor
  • Index signature
  • Inherited constructor
  • Inherited property
  • Inherited method
  • Inherited accessor
  • Protected property
  • Protected method
  • Protected accessor
  • Private property
  • Private method
  • Private accessor
  • Static property
  • Static method

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